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Adam Nichols
Adam Nichols
Concept Designer & Illustrator
Brisbane, Australia

Summary

Adam Nichols is an Australian award-winning Concept Designer and Art Director. His two decades experience includes key roles at AAA game developer Krome Studios, mobile games breakthroughs Halfbrick and The Binary Mill, and tech disruptor Croomo. In 2016 he founded SkullStar Studios specializing in Concept Design, Illustration, Art Direction, Branding and UX/UI for the entertainment and gaming industries.

He is also one half of the Nichols Brothers, with his older brother Wayne Nichols, a well known international comic artist and illustrator.

Over his career it has been Adam’s great pleasure to have worked on well-known pop culture icons including video games Star Wars (The Force Unleashed), Hellboy (The Science of Evil), Fruit Ninja (franchise), Clone Wars (The Republic Heroes), Ty the Tasmanian Tiger as well as having applied his signature style to the prominent licenses including Ghostbusters, Warhammer, Street Fighter, Darkstalkers, Team Fortress 2, Portal 2, Mercedes Benz, Call of Cthulhu, Jetpack Joyride, Blade Kitten, Gun Club, just to name a few.

Also well known as one of the key creators of the award winning Mini Motor Racing franchise, the winner of Apple AppStores Casual Game of the year, Adam has recently finished working on the highly anticipated sequel Mini Motor Racing 2.

Adam also founded Nichols Publishing in 2014 with his first book The Art of Adam Nichols Vol. 1: Concept Design and Illustration and followed up by his popular theory handbook Understanding Colour in 2016 for aspiring and professional artists alike. Its companion book Understanding Composition is nearing completion and will be released in the coming months.

His illustration and design work was also featured in the PrepL online learners driver course, produced for the Queensland Government, as well as designing the Cadbury external welcome signage and internal safety signage featuring CJ the Chief Joy Officer for the Ringwood, Victoria chocolate factory produced for Mondelēz. Other clients include Beyond Blue, Cricket Australia, Penny Arcade, Titan Books, Red5 Comics, Convict Comics, Selvas M, Lamington Games, Loaded Dice Games, Qube, Aurizon, Ventia and DMC Projects.

He has worked with many of the largest international publishers including Lucasarts, Konami, EA, Activision, Microsoft and Atari.

Skills

Concept ArtIllustrationArt DirectionBrandingUX DesignUI Design3D ModelingTexturingLogo DesignEnvironment DesignGame DesignMarketing IllustrationCharacter Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
3ds Max
3ds Max

Productions

    • Board & Card Games
      Fish Off!
    • Year
      2024
    • Role
      Art Director & Illustrator
    • Company
      Loaded Dice Games
    • Video Game
      PokerGO Play
    • Year
      2023
    • Role
      Art Director & Concept Artist
    • Company
      Gala Games
    • Mobile Game
      Words Collide
    • Year
      2022
    • Role
      Art Director & Game Artist
    • Company
      Lamington Games
    • Video Game
      Fossil Diggers VR
    • Year
      2022
    • Role
      Consultant: Art Direction & Illustration
    • Company
      The Orphanage
    • Mobile Game
      Mini Motor Racing 2
    • Year
      2020
    • Role
      Art Director
    • Company
      Selvas M
    • Mobile Game
      Fruit Ninja 2 (FIGHT)
    • Year
      2018
    • Role
      Senior Artist
    • Company
      Halfbrick Studios
    • Mobile Game
      Mythic (Arena of Gods)
    • Year
      2017
    • Role
      Art Director & Concept Artist
    • Company
      Halfbrick Studios
    • Video Game
      Jetpack Joyride (Apple TV)
    • Year
      2016
    • Role
      Senior Artist
    • Company
      Halfbrick Studios
    • Mobile Game
      Fruit Ninja 5th Anniv.
    • Year
      2015
    • Role
      Senior Artist
    • Company
      Halfbrick Studios
    • Mobile Game
      Fruit Ninja - Ghostbusters 30th Anniv.
    • Year
      2014
    • Role
      Senior Artist
    • Company
      Halfbrick Studios
    • Mobile Game
      Fruit Ninja
    • Year
      2014
    • Role
      Senior Artist
    • Company
      Halfbrick Studios
    • Video Game
      Blade Kitten: Episode 2
    • Year
      2015
    • Role
      Concept Artist, Texture Artist, Lighting Artist
    • Company
      Krome Studios
    • Video Game
      Mini Motor Racing EVO
    • Year
      2012
    • Role
      Art Director
    • Company
      The Binary Mill
    • Mobile Game
      Mini Motor Racing
    • Year
      2011
    • Role
      Art Director
    • Company
      The Binary Mill
    • Video Game
      Blade Kitten: Episode 1
    • Year
      2010
    • Role
      Concept Artist, Texture Artist, Lighting Artist
    • Company
      Krome Studios
    • Video Game
      Clonewars The Republic Heroes
    • Year
      2009
    • Role
      Lead Concept Artist
    • Company
      Krome Studios
    • Video Game
      Star Wars The Force Unleashed
    • Year
      2008
    • Role
      Senior Concept Artist
    • Company
      Krome Studios
    • Video Game
      Hellboy: The Science of Evil
    • Year
      2008
    • Role
      Senior Concept Artist
    • Company
      Krome Studios
    • Video Game
      Ty the Tasmanian Tiger 3 - Night of the Quinkan
    • Year
      2005
    • Role
      Concept Artist & Game Artist
    • Company
      Krome Studios

Experience

  • Art Director & Concept Artist at Krome Studios
    Brisbane, AU
    September 2022 - Present

  • Art Director & Founder at SkullStar Studios
    Brisbane
    January 2017 - Present

  • Lead Artist at Croomo
    Brisbane, Australia
    January 2017 - December 2018

  • Senior Artist at Halfbrick Studios
    Brisbane
    January 2014 - January 2017

  • Art Director at The Binary Mill
    Gold Coast, Australia
    January 2010 - January 2014

  • Senior/Lead Concept Artist at Krome Studios
    Brisbane
    January 2005 - January 2010